Issue #28
Fixed the issue, removed redundant addition of text object, as creating
and rendering objects again and again is expensive.Now the overlapping of
text in the pause state representation is not there in MotionCommotion and
Migrating Flocks as shown in the snapshot. Also fixed similar issue with
doubleTrouble and catchTheFLow. Tested on Firefox/Edge/Chrome.
Issue #37
Separated pause and replay logic and made the code more modular. Now the replay function can exist without the pause function. Also added a new resume and pause button to represent the pause state more clearly. Fixed this for mindmath.js but a similar implementation would be required for other games as well.
Issue #28 Fixed the issue, removed redundant addition of text object, as creating and rendering objects again and again is expensive.Now the overlapping of text in the pause state representation is not there in MotionCommotion and Migrating Flocks as shown in the snapshot. Also fixed similar issue with doubleTrouble and catchTheFLow. Tested on Firefox/Edge/Chrome.
Issue #37 Separated pause and replay logic and made the code more modular. Now the replay function can exist without the pause function. Also added a new resume and pause button to represent the pause state more clearly. Fixed this for mindmath.js but a similar implementation would be required for other games as well.