A detailed documentation of the code explaining the use of each function and variables would be a very nice idea in order to help new developers getting started with developing new levels quickly.
Moreover a very good step before documentation would be implementing game states which would make the code more structured and further assist in the documentation part. Also, lack of a preloader state might make the user gaze at the black screen of the game window. This might not be very apparent to users having a good internet speed because the game arts used are not that heavy but for users with slow internet connection this might be outlandish and also if someone adds a game with game arts that takes time to load this might become an issue.
Making the user feel that nothing is happening is not a very good idea. We need to implement this.
A detailed documentation of the code explaining the use of each function and variables would be a very nice idea in order to help new developers getting started with developing new levels quickly.
Moreover a very good step before documentation would be implementing game states which would make the code more structured and further assist in the documentation part. Also, lack of a preloader state might make the user gaze at the black screen of the game window. This might not be very apparent to users having a good internet speed because the game arts used are not that heavy but for users with slow internet connection this might be outlandish and also if someone adds a game with game arts that takes time to load this might become an issue.
Making the user feel that nothing is happening is not a very good idea. We need to implement this.