I think tuxtype should have a feature where it would check the word list to see whether or not the game should be case-sensitive. By default, the game would be case-insensitive, but if something like case-sensitive: 1 is specified in the wordlist itself (at the very top, perhaps), then the game would switch to case-insensitive mode.
It would be even better if we could add some more specifications in the word list itself. Like font-color: blue. Perhaps font-family and others too. If these are not specified, tuxtype can default to it's own fonts/mode. If specified, however, tuxtype would run on that mode.
The benefit of having these specifications in the word list itself, rather than settings.txt would be that the two or more users of different skill levels can play tuxtype with out interfering each other.
P. S: Thank you for the great software, developers!
P. P. S: Sorry if my feature request is not following the protocols. I'm quite new at this. :)
I think tuxtype should have a feature where it would check the word list to see whether or not the game should be case-sensitive. By default, the game would be case-insensitive, but if something like
case-sensitive: 1
is specified in the wordlist itself (at the very top, perhaps), then the game would switch to case-insensitive mode.It would be even better if we could add some more specifications in the word list itself. Like
font-color: blue
. Perhapsfont-family
and others too. If these are not specified, tuxtype can default to it's own fonts/mode. If specified, however, tuxtype would run on that mode.The benefit of having these specifications in the word list itself, rather than settings.txt would be that the two or more users of different skill levels can play tuxtype with out interfering each other.
P. S: Thank you for the great software, developers! P. P. S: Sorry if my feature request is not following the protocols. I'm quite new at this. :)