Closed jiangjiali closed 4 months ago
根据错误提示,你应该使用AB构建构建的资源。可以打开构建报告确认一下。
Exception: Cannot load asset bundle file using LoadRawFileAsync method !
Exception: Cannot load asset bundle file using LoadRawFileAsync method ! 这个提示,我在YooAsset搜索了一下。是在debug的时候提示的。 代码位置在: 我看了一下,只要把条件改成 等于,就可以使用LoadRawFileAsync 加载了。
或许是原生文件必须用管线构建方式?
终于知道了,是由于模拟器运行时,配置。 SimulateManifestFilePath = EditorSimulateModeHelper.SimulateBuild(EDefaultBuildPipeline.RawFileBuildPipeline.ToString(), packageName)
第一个参数需要配置成原生文件构建方式。
终于知道了,是由于模拟器运行时,配置。 SimulateManifestFilePath = EditorSimulateModeHelper.SimulateBuild(EDefaultBuildPipeline.RawFileBuildPipeline.ToString(), packageName)SimulateManifestFilePath = EditorSimulateModeHelper.SimulateBuild(EDefaultBuildPipeline.RawFileBuildPipeline.ToString(), packageName)
第一个参数需要配置成原生文件构建方式。
请问改了以后打包需要再次打包吗?需要改为BuiltinBuildPipeline吗?
终于知道了,是由于模拟器运行时,配置。 SimulateManifestFilePath = EditorSimulateModeHelper.SimulateBuild(EDefaultBuildPipeline.RawFileBuildPipeline.ToString(), packageName)SimulateManifestFilePath = EditorSimulateModeHelper.SimulateBuild(EDefaultBuildPipeline.RawFileBuildPipeline.ToString(), packageName) 第一个参数需要配置成原生文件构建方式。
请问改了以后打包需要再次打包吗?需要改为BuiltinBuildPipeline吗?
如果你是内置构建管线的package,那么参数填BuiltinBuildPipeline
我打包的是原生文件,却不能用 LoadRawFileAsync 这个去加载。
Exception: Cannot load asset bundle file using LoadRawFileAsync method ! YooAsset.ResourcePackage.DebugCheckRawFileLoadMethod (System.String method) (at Assets/Dependencies/YooAsset/Runtime/ResourcePackage/ResourcePackage.cs:1195) YooAsset.ResourcePackage.LoadRawFileInternal (YooAsset.AssetInfo assetInfo, System.Boolean waitForAsyncComplete, System.UInt32 priority) (at Assets/Dependencies/YooAsset/Runtime/ResourcePackage/ResourcePackage.cs:597) YooAsset.ResourcePackage.LoadRawFileAsync (System.String location, System.UInt32 priority) (at Assets/Dependencies/YooAsset/Runtime/ResourcePackage/ResourcePackage.cs:591) Main.Runtime.Launch.LoadMetadataForAOTAssemblies () (at Assets/Main/Runtime/Launch.cs:128) Main.Runtime.Launch.Awake () (at Assets/Main/Runtime/Launch.cs:61) System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.b__7_0 (System.Object state) (at <80e08c2cc04049bf931fc9038d04f397>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <583df70190f94511bd46f12943531dbc>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <583df70190f94511bd46f12943531dbc>:0)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <583df70190f94511bd46f12943531dbc>:0)