Closed OopsAngela closed 1 month ago
根据文档中Task加载资源方式,结合Space Shooter案例
不使用TestTask() 方法正常加载其他物体,
AssetHandle handle = package.LoadAssetAsync("music_background"); await handle.Task; AudioClip audioClip = handle.AssetObject as AudioClip;
Task方式加载报错: 报错:IDecryptionServices is null ! when load asset bundle assets_samples_yooasset_2_1_0_space shooter_gameres_audio.bundle! 报错:Failed to load assetBundle : assets_samples_yooasset_2_1_0_space shooter_gameres_audio.bundle
我 2.2 await handler.Task; 加载GameObject预制是可以的
这个问题是因为资源构建过程加密了。运行时还没实现解密。
根据文档中Task加载资源方式,结合Space Shooter案例
不使用TestTask() 方法正常加载其他物体,
AssetHandle handle = package.LoadAssetAsync("music_background");
await handle.Task;
AudioClip audioClip = handle.AssetObject as AudioClip;
Task方式加载报错: 报错:IDecryptionServices is null ! when load asset bundle assets_samples_yooasset_2_1_0_space shooter_gameres_audio.bundle! 报错:Failed to load assetBundle : assets_samples_yooasset_2_1_0_space shooter_gameres_audio.bundle