Closed NingInk closed 1 week ago
加载Sprite的时候,加载到了同名的Texture 建议将 if (assetObject.name == assetName)改为if (assetObject.name == assetName && assetObject is TObject tObject)
if (assetObject.name == assetName)
if (assetObject.name == assetName && assetObject is TObject tObject)
加载Sprite的时候,加载到了同名的Texture 建议将
if (assetObject.name == assetName)
改为if (assetObject.name == assetName && assetObject is TObject tObject)