Closed itsdinkd closed 10 months ago
Well now im getting the issue again even with CC:Bridged removed. I think there is another source of mod confliction here interacting with CC:Bridge added and something else. stay tuned will update.
Cccbridge does nothing within the REI API nor custom recipes.
I also can't see where cccbridge is involved in the given logs.
I will close this issue as I don't think that this mod causes this crash. Feel free to reopen this however, if you figured the opposite.
I get what you're saying and it makes no sense (the issue being solved once I removed it).
I ended up figuring out when Cc bridge, brewin and chewin,and create slice and dice are not in the pack, REI works everytime. I do not get a packet too big error. But when they are in, i do get the error.
Not sure how to chalk this up.
can you show more of the logs? Also, when does this happen? On server side? Or also on single player worlds? Or on startup on client/server?
It happened magically again after I released the update of my pack, even though I verified 6 different times it was working again before doing so.
The pack update does not include cc bridge so you're right there's no way it's Cc bridge/apart of the conflictions
Description Adding CC:Bridge into AQM2 for 1.19.2 causes a huge packet for recipe sync, breaking rei. Basically, REI no longer works.
This is whats shown in console
Oddly, when i left CC:Bridge on client side, and not in server, REI showed, and i was able to join the server.
To Reproduce Steps to reproduce the behavior:
Expected behavior REI to work
Software (please complete the following information):