twhl-community / HalfLife.UnifiedSdk.MapDecompiler

Cross-platform Half-Life 1 map decompiler
GNU General Public License v2.0
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FACE-TO-BRUSH BIG ISSUE #32

Open karakakarkarkar opened 8 months ago

karakakarkarkar commented 8 months ago

Need skip CONTENTS_SKY and CONTENT_SOLID (need check contents from leafs with this faces, then check 'if leaf content is sky/solid then this is trash faces) faces to make exported .map cleaned from trash.

@SamVanheer Real skybox has contents_empty leaf (visibled to players). And leaf 0 faces (or contents solid) can be ignored from .map export because is not visibled and planeside outside map.

karakakarkarkar commented 8 months ago

If need I can create pull request

UnrealKaraulov commented 8 months ago

@SamVanheer added to my pull request https://github.com/twhl-community/HalfLife.UnifiedSdk.MapDecompiler/pull/33 this issue can be closed.