Closed malortie closed 2 years ago
@SamVanheer
Please, can you review the following models in Release v0.4.0-rc.4 and confirm if the issue can be closed ?
The models are good, but the weapon submodels should follow the order we discussed (blank/holstered/drawn).
The gun submodels order have been changed to blank/holstered/drawn. See the following models:
See Release v0.4.0-rc.7 for the updated models.
Please, can you confirm if the issue can be closed ?
The submodels are good, you can close the issue.
LD Op4 <-> HD Op4
Additional information
1 - The original model has an unused black skin head. It was moved as a separate skin.
2 - The deagle and glock were put each in separate bodygroups with the same convention as barney.
3 - The needle was put in a separate bodygroup.
4 - Almost every LD/HD sequences have the same motion and the same duration, except for the death sequences. The LD animations have been used for both LD/HD.
5 - I changed the torso bodygroup slot to follow the same order as hgrunt_opfor.mdl for consistency: fatigues, heads, torso, weapons
6 - Shared Barney improved glock meshes were used.
7 - Shared Otis improved deagle meshes were used.
8 - The original model's fatigues texture does not have the green gunholster like the engineer. It was added so that it's consistent (engineer holds pistol same as medic).
9 - Added back faces to helmet chin straps so they can be viewed from behind.
10 - The original LD/HD run sequence was not centered. The root bone has been moved so it's centered.
11 - The original LD/HD model does not include the following sequences, but the code supports flinch animations. They were added.
https://github.com/SamVanheer/halflife-op4-updated/blob/a3150ad11842ccccd47850b9def59054e11509b1/dlls/hgrunt_medic.cpp#L2479
12 - The original LD/HD model does not have strafe sequences. They were added so modders can use them if needed.
13 - The neck base vertices were parented to Bip01 Neck. This would cause the neck to stick out of the torso. They were assigned to Bip01 Spine3
14 - Guns in the the original HD model's death sequences were incorrectly rotated around the hand. Using the HL1 HD grunt animations solved the issue.
15 - HL1 grunt and Male BlackOps sequences were added.