twhl-community / halflife-unified-sdk-assets

Asset sources for the Half-Life Unified SDK. See https://github.com/twhl-community/halflife-unified-sdk
MIT License
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Create shared Op4 ally medic grunt. #40

Closed malortie closed 2 years ago

malortie commented 2 years ago

LD Op4 <-> HD Op4


Additional information

1 - The original model has an unused black skin head. It was moved as a separate skin.

2 - The deagle and glock were put each in separate bodygroups with the same convention as barney.

3 - The needle was put in a separate bodygroup.

4 - Almost every LD/HD sequences have the same motion and the same duration, except for the death sequences. The LD animations have been used for both LD/HD.

5 - I changed the torso bodygroup slot to follow the same order as hgrunt_opfor.mdl for consistency: fatigues, heads, torso, weapons

6 - Shared Barney improved glock meshes were used.

7 - Shared Otis improved deagle meshes were used.

8 - The original model's fatigues texture does not have the green gunholster like the engineer. It was added so that it's consistent (engineer holds pistol same as medic).

9 - Added back faces to helmet chin straps so they can be viewed from behind.

10 - The original LD/HD run sequence was not centered. The root bone has been moved so it's centered.

11 - The original LD/HD model does not include the following sequences, but the code supports flinch animations. They were added.

https://github.com/SamVanheer/halflife-op4-updated/blob/a3150ad11842ccccd47850b9def59054e11509b1/dlls/hgrunt_medic.cpp#L2479

12 - The original LD/HD model does not have strafe sequences. They were added so modders can use them if needed.

13 - The neck base vertices were parented to Bip01 Neck. This would cause the neck to stick out of the torso. They were assigned to Bip01 Spine3

14 - Guns in the the original HD model's death sequences were incorrectly rotated around the hand. Using the HL1 HD grunt animations solved the issue.

15 - HL1 grunt and Male BlackOps sequences were added.

malortie commented 2 years ago

@SamVanheer

Please, can you review the following models in Release v0.4.0-rc.4 and confirm if the issue can be closed ?

SamVanheer commented 2 years ago

The models are good, but the weapon submodels should follow the order we discussed (blank/holstered/drawn).

malortie commented 2 years ago

The gun submodels order have been changed to blank/holstered/drawn. See the following models:

See Release v0.4.0-rc.7 for the updated models.

Please, can you confirm if the issue can be closed ?

SamVanheer commented 2 years ago

The submodels are good, you can close the issue.