twhl-community / halflife-unified-sdk

Half-Life Updated SDK with Opposing Force and Blue Shift merged in, along with other improvements. Check README.md for more information.
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Investigate node graph generation problem in c3a2d #498

Closed SamVanheer closed 8 months ago

SamVanheer commented 1 year ago

The map c3a2d (Lambda Core chapter; where you get the long jump module and teleport to Xen) has a problem where the node graph fails to connect nodes that the scientist at the door uses to navigate to the button.

Since the scientist can't get to the button the script to open the door never runs, soft-locking the game.

This problem can't be reproduced reliably. It seems to occur only if the player has played through the rest of the game in a normal manner.

Loading the map directly, loading the previous one and then moving into this one and speedrunning the game doesn't reproduce the problem.

Once a reliable way to reproduce the issue has been found the cause can be determined, until then the workaround is to delete the graph file and loading the map on its own to generate a proper graph.

Loading the last save game prior to entering the map and continuing should work.

SamVanheer commented 8 months ago

This was fixed a while back in 093be917b635248545ef3448aa027e4f0eb23106.