twhl-community / halflife-unified-sdk

Half-Life Updated SDK with Opposing Force and Blue Shift merged in, along with other improvements. Check README.md for more information.
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Consider adding software rendering water effects to OpenGL as a toggle #501

Open Kiok17 opened 1 year ago

Kiok17 commented 1 year ago

There is evidence to show Half-Life 1 maps were designed with the water of software rendering in mind, however software rendering forces low resolutions, and lower performance. Some people prefer the OpenGL water, as well as Opposing Force and Blue Shift maps being made with OpenGL in mind, so a toggle for this feature would also be appreciated. c1a0dsinkcomparison dmbouncewatercomparison sinkanimation xenwatercomparison

SamVanheer commented 1 year ago

Graphical upgrades are out of scope for this project (see README.md for more information), but i'll leave this issue open if anybody wants to add this later when the project is open for community contributions.