twhl-community / halflife-unified-sdk

Half-Life Updated SDK with Opposing Force and Blue Shift merged in, along with other improvements. Check README.md for more information.
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Opposing Force uses HL1 HUD digits. #506

Closed malortie closed 1 year ago

malortie commented 1 year ago

Description

When playing through any map of the Opposing Force campaign, the HUD digits use the ones from HL1 HEV. The vertical divider between health and suit icons appears to use non-scanline version.

Steps to reproduce

  1. Open the console and type the following:

    sv_cheats 1
    map ofboot1
    give item_suit

Build : Half-Life Unified SDK V1.0.0 Release Candidate 001

Project info

Using cl_projectinfo_print_all :

Project info for client:
Version: 1.0.0-Beta
Branch: master
Tag: UNIFIED-V1.0.0-RC001
Commit Hash: 68ea0b7ec048935f1e1e740c5778aedebb00458d
Build Timestamp: 20:02:58 Jul 30 2023
Project info for server:
Version: 1.0.0-Beta
Branch: master
Tag: UNIFIED-V1.0.0-RC001
Commit Hash: 68ea0b7ec048935f1e1e740c5778aedebb00458d
Build Timestamp: 20:03:54 Jul 30 2023
SamVanheer commented 1 year ago

I checked this and the digits are all using scanline versions. The separator is correct, it matches Opposing Force's original divider.

Can you make a screenshot showing the incorrect digits?

malortie commented 1 year ago

Unified SDK:

ofboot1_hud_opfor_hlu

Original Op4:

ofboot1_hud_opfor_op4
SamVanheer commented 1 year ago

Ok i see it now. It's using the wrong sprite for the numbers.