Closed malortie closed 1 year ago
This does happen in the original game, it's just that in addition to the animation resetting the Unified SDK version of the model has the ground at the height of the wings instead of at the height of the bottom of the wheels.
Description
In map
ofboot1
, an Osprey can be seen playing sequenceon_tarmac
behind the fence.When saving and reloading the game, the Osprey goes back to sequence 0
rotor
.This issue does not occur in the original game.
Steps to reproduce
Build : Half-Life Unified SDK V1.0.0 Release Candidate 001
Project info
Using
cl_projectinfo_print_all
: