twhl-community / halflife-unified-sdk

Half-Life Updated SDK with Opposing Force and Blue Shift merged in, along with other improvements. Check README.md for more information.
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(of2a5) Engineer ally grunt does not deploy his gun. #510

Closed malortie closed 1 year ago

malortie commented 1 year ago

Description

See https://github.com/ValveSoftware/halflife/issues/3362

This will likely require to reuse an animation that draws and enables the gun using animation events, or edit the existing one.

Note: A separate animation could be created to allow mappers to choose between standing up deploying the torch or the gun.

Build : Half-Life Unified SDK V1.0.0 Release Candidate 001

Project info

Using cl_projectinfo_print_all :

Project info for client:
Version: 1.0.0-Beta
Branch: master
Tag: UNIFIED-V1.0.0-RC001
Commit Hash: 68ea0b7ec048935f1e1e740c5778aedebb00458d
Build Timestamp: 20:02:58 Jul 30 2023
Project info for server:
Version: 1.0.0-Beta
Branch: master
Tag: UNIFIED-V1.0.0-RC001
Commit Hash: 68ea0b7ec048935f1e1e740c5778aedebb00458d
Build Timestamp: 20:03:54 Jul 30 2023
SamVanheer commented 1 year ago

This is intentional. The grunt is supposed to be killed by the sentry. This map and ofboot4 are the only ones to use this particular animation while the other 2 cases use the alternate animation that does equip the gun.