Closed malortie closed 1 year ago
Description
See https://github.com/ValveSoftware/halflife/issues/3363
Build : Half-Life Unified SDK V1.0.0 Release Candidate 001
Project info
Using cl_projectinfo_print_all :
cl_projectinfo_print_all
Project info for client: Version: 1.0.0-Beta Branch: master Tag: UNIFIED-V1.0.0-RC001 Commit Hash: 68ea0b7ec048935f1e1e740c5778aedebb00458d Build Timestamp: 20:02:58 Jul 30 2023 Project info for server: Version: 1.0.0-Beta Branch: master Tag: UNIFIED-V1.0.0-RC001 Commit Hash: 68ea0b7ec048935f1e1e740c5778aedebb00458d Build Timestamp: 20:03:54 Jul 30 2023
This is the case for NPCs in general. They won't die until they exit the scripted sequence unless the script is somehow interrupted.
Description
See https://github.com/ValveSoftware/halflife/issues/3363
Build : Half-Life Unified SDK V1.0.0 Release Candidate 001
Project info
Using
cl_projectinfo_print_all
: