Closed malortie closed 1 year ago
This is a limitation of the save game system and the engine in general. The entity is transitioned in a moving state but the save system doesn't save the client-side sound state and can't restore it.
Restarting the sound can't be done either because players don't exist yet when the entity is restored and restoring that could cause other problems if a lot of entities restart sounds.
Description
See https://github.com/ValveSoftware/halflife/issues/3366
Build : Half-Life Unified SDK V1.0.0 Release Candidate 001
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