Closed malortie closed 1 year ago
This is because drill sergeants inherit from CTalkMonster
which has logic to have NPCs walk away if the player runs into them. Since drill sergeants only show up in the boot camp levels and this doesn't cause any problems it's not worth fixing.
Description
See https://github.com/ValveSoftware/halflife/issues/3369
Note: Additional actions are required to trigger the issue in the unified SDK.
Steps to reproduce
Sergeant eventually moves away.
In some cases, when pushing, it's easier to trigger the issue while standing instead of crouching.
Build : Half-Life Unified SDK V1.0.0 Release Candidate 001
Project info
Using
cl_projectinfo_print_all
: