twhl-community / halflife-unified-sdk

Half-Life Updated SDK with Opposing Force and Blue Shift merged in, along with other improvements. Check README.md for more information.
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(t0a0d, ba_hazard6) Elevator doors don't open when loading map from the console. #518

Closed malortie closed 1 year ago

malortie commented 1 year ago

Description

See https://github.com/ValveSoftware/halflife/issues/3371

If possible, find a way to trigger elestartmm when loading t0a0d without interfering with the existing logic from t0a0c to t0a0d.

Build : Half-Life Unified SDK V1.0.0 Release Candidate 001

Project info

Using cl_projectinfo_print_all :

Project info for client:
Version: 1.0.0-Beta
Branch: master
Tag: UNIFIED-V1.0.0-RC001
Commit Hash: 68ea0b7ec048935f1e1e740c5778aedebb00458d
Build Timestamp: 20:02:58 Jul 30 2023
Project info for server:
Version: 1.0.0-Beta
Branch: master
Tag: UNIFIED-V1.0.0-RC001
Commit Hash: 68ea0b7ec048935f1e1e740c5778aedebb00458d
Build Timestamp: 20:03:54 Jul 30 2023
SamVanheer commented 1 year ago

You can open the elevator doors by +USEing the button outside the elevator through the wall. Since players don't normally load into this level directly there is no need to set up a script to do this (which probably can't be done anyway).