Closed malortie closed 1 year ago
Func_tank entities had some fixes applied a few days ago: https://github.com/SamVanheer/halflife-unified-sdk/commit/2fb6ed45bbe24d12834f7dcb3f507551efb03cea https://github.com/SamVanheer/halflife-unified-sdk/commit/f0992b679f4fe30f975bc2b6a964f36377ddfbfe
I tested this map and it works like it does in the original map so i think it's fine now.
Description
In the original Opposing Force, on map
ofboot4
, turrets keep firing for a certain amount of time when the player is occluded behind a hill or behind bags of sand. In the unified SDK, they stop immediately.You can test with
host_framerate 0.09
in the original game to attest that turrets cease firing after a certain amount of time.EDIT: The original Op4 turrets also stop firing after a certain amount of time when the player is not occluded, but stands outside of their cone range.
Steps to reproduce
Build : Half-Life Unified SDK V1.0.0 Release Candidate 001
Project info
Using
cl_projectinfo_print_all
: