Closed Midnoclose closed 2 years ago
I reverted to this commit and I was able to run the binaries just fine.
This is probably caused by problems with the particle manager library. I'm in the process of fixing that, see #122. If the issue persists once that's been fixed, let me know.
I've committed the fixes concerning the particle manager. Try now to see if it works.
It still crashes on map load.
Which distro are you using, which version of GCC are you using, which map are you loading?
Kubuntu 20.04, GCC 9.3.0, c0a0 and t0a0
Try running the game under a debugger. There's a tutorial here you can use to set that up: https://twhl.info/wiki/page/Half-Life_Programming_-_Debugging#h6017c5e17e550
When the game crashes you should be able to get a backtrace showing where the problem is coming from. Use the backtrace
command to get a backtrace, then post the complete results of that. Also show the error that caused the crash, usually a segmentation fault but it could be something else.
The map loads on the latest commit, for some reason when I was running git pull
the remote and branch weren't set and I never noticed. After running git pull origin master
and compiling the maps loaded just fine. Thank you for all your help.
When running unmodified on linux, I get a crash when loading a map.