When you run out of tripmines and the game autoswitches to the RPG the wrong animation is played when weapon prediction is off. This happens because the tripmine event plays after the server side deploy animation has been set, so the tripmine animation value overrides it.
When you run out of tripmines and the game autoswitches to the RPG the wrong animation is played when weapon prediction is off. This happens because the tripmine event plays after the server side deploy animation has been set, so the tripmine animation value overrides it.