twhl-community / halflife-updated

Half-Life SDK updated to compile under VS2019 and 2022. Check README.md for more information.
Other
382 stars 146 forks source link

Fix weapon events not treating pushable objects as BSP models #220

Closed Toodles2You closed 2 months ago

Toodles2You commented 1 year ago

Fixes bullet decals not being applied and Gauss Gun shots not being visibly reflected. Also, in EV_HLDM_GunshotDecalTrace, the call to CVAR_GET_FLOAT is replaced with a pointer to r_decals, since the function gets called frequently.

JoelTroch commented 2 months ago

Rebased and merged, thank you.