twhl-community / halflife-updated

Half-Life SDK updated to compile under VS2019 and 2022. Check README.md for more information.
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Fix weapon events not treating pushable objects as BSP models #220

Closed Toodles2You closed 1 month ago

Toodles2You commented 1 year ago

Fixes bullet decals not being applied and Gauss Gun shots not being visibly reflected. Also, in EV_HLDM_GunshotDecalTrace, the call to CVAR_GET_FLOAT is replaced with a pointer to r_decals, since the function gets called frequently.

JoelTroch commented 1 month ago

Rebased and merged, thank you.