This updates the "hack" to tell the client what objects are breakable glass by setting the pev->playerclass field. Constants have been defined to make it more clear what's going on. An extra bit is sent via delta.lst to flag objects as breakable and a check is performed in the weapon code for the Gauss Gun fire.
This updates the "hack" to tell the client what objects are breakable glass by setting the
pev->playerclass
field. Constants have been defined to make it more clear what's going on. An extra bit is sent viadelta.lst
to flag objects as breakable and a check is performed in the weapon code for the Gauss Gun fire.