Open jwesierski opened 1 year ago
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Hi, From above code I see that you are not using twilio-csharp for sending request. I see that you are getting 'Bad Request'. To check on how we create request. And example of message api: https://github.com/twilio/twilio-csharp/blob/main/src/Twilio/Rest/Api/V2010/Account/MessageResource.cs#L119C15-L119C15
How we send request: https://github.com/twilio/twilio-csharp/blob/main/src/Twilio/Http/SystemNetHttpClient.cs
This repo and issues board is for the Twilio .NET SDK, which you don't appear to be using.
However, @jwesierski - since you are making your own requests directly against the API, your "To" and other params will need to have an upper case first letter instead of lowercase. See the cURL example here: https://www.twilio.com/docs/sms/api/message-resource?code-sample=code-send-an-sms-message&code-language=curl&code-sdk-version=json
I cannot see the config for your json converter, but I'd suggest this would be a good place to start debugging.
Issue Summary
I'm using UnityWebRequest with C# to send messages through Twilio, but keep getting the error "A 'to' phone number is required." I've tested my Twilio number and personal number using Twilios website API so I know the problem isn't with either of them. I assume I should be able to use any phone number, but to be safe I even verified my number as a 'Caller ID' within Twilio. I've encountered errors related to my account SID and Auth, and resolved them so I know they aren't the problem. I recently created my Twilio account and don't have strong experience with it so let me know if I need to make some configurations in the console or if something in my code is causing the recipient phone number to be misread or not sent correctly.
Code Snippet
I call the method in my scene controller file with
Then in my Twilio file, which I've attached to the scene in Unity:
Using the above method and any phone number I try as recipientPhoneNumber in the '+1xxxxxxxxxx' format returns the error:
Exception/Log
Technical details: