Brief description
In its currently available public Build, the Unity Game Engine Plugin does a check against the oauth2/token Endpoint, trying to create a client_credentials Token. Due to this, the UI for the SDK will consistently claim that any entered Client ID is "invalid".
How to reproduce
Import the Unity SDK as described in the Docs
Insert a Client ID (or any value)
Observe the "Please enter a valid ClientId!" Status
Expected behavior
Valid Client IDs are shown as valid.
Replacing the call to /token with /device and removing the unused query Parameters should be a sufficient replacement as a "quick-fix".
Screenshots
Additional context or questions
Thank you @Hasenknopf and @Lyretto for bringing this issue to our attention!
Brief description In its currently available public Build, the Unity Game Engine Plugin does a check against the
oauth2/token
Endpoint, trying to create aclient_credentials
Token. Due to this, the UI for the SDK will consistently claim that any entered Client ID is "invalid".How to reproduce
Expected behavior Valid Client IDs are shown as valid.
Replacing the call to
/token
with/device
and removing the unused query Parameters should be a sufficient replacement as a "quick-fix".Screenshots
![](https://lowee.de/Discord_2024-02-07_21-35-58.png)
Additional context or questions Thank you @Hasenknopf and @Lyretto for bringing this issue to our attention!