Closed StanTwinB closed 10 years ago
Will this work for all platforms (ios device, ios simulator, mac osx)?
Let me check, at this point I believe it's just ios and ios simulator.
So, right now it gets the SDK setting from the project default which is iOS (meaning simulator and device). If you need to do a mac build, you should probably just link against the SPDY.macosx library in your mac target.
Think this was included in a separate pull request (#67).
In order to be able to incorporate SPDY as a subproject (so that it can be debugged if needed), there needs to be a target that gets its architecture setting from the build scheme rather than from the target settings.
This change adds a SPDY.lib target to do just that.