Closed bdelaney closed 9 years ago
Can you paste in your sprite
config from your Gruntfile? Also, can you paste the output from the grunt
task you are running (preferrably with a --verbose
flag)?
sprite: {
all: {
src: 'assets/images/sprites/*.png',
dest: 'wwwroot/images/spritesheet.png',
destCss: 'wwwroot/css/sprites.css',
padding: 1
}
}
verbose output:
Command-line options: --verbose
Reading "gruntfile.js" Gruntfile...OK
Registering Gruntfile tasks.
Initializing config...OK
Registering "grunt-bower-task" local Npm module tasks.
Reading C:\Users\Bill\Source\Repos\WIP Website\WIPdemo1\src\WIPdemo1\node_module
s\grunt-bower-task\package.json...OK
Parsing C:\Users\Bill\Source\Repos\WIP Website\WIPdemo1\src\WIPdemo1\node_module
s\grunt-bower-task\package.json...OK
Loading "bower_task.js" tasks...OK
+ bower
Registering "grunt-sass" local Npm module tasks.
Reading C:\Users\Bill\Source\Repos\WIP Website\WIPdemo1\src\WIPdemo1\node_module
s\grunt-sass\package.json...OK
Parsing C:\Users\Bill\Source\Repos\WIP Website\WIPdemo1\src\WIPdemo1\node_module
s\grunt-sass\package.json...OK
Loading "sass.js" tasks...OK
+ sass
Registering "grunt-contrib-watch" local Npm module tasks.
Reading C:\Users\Bill\Source\Repos\WIP Website\WIPdemo1\src\WIPdemo1\node_module
s\grunt-contrib-watch\package.json...OK
Parsing C:\Users\Bill\Source\Repos\WIP Website\WIPdemo1\src\WIPdemo1\node_module
s\grunt-contrib-watch\package.json...OK
Loading "watch.js" tasks...OK
+ watch
Registering "grunt-spritesmith" local Npm module tasks.
Reading C:\Users\Bill\Source\Repos\WIP Website\WIPdemo1\src\WIPdemo1\node_module
s\grunt-spritesmith\package.json...OK
Parsing C:\Users\Bill\Source\Repos\WIP Website\WIPdemo1\src\WIPdemo1\node_module
s\grunt-spritesmith\package.json...OK
Loading "grunt-spritesmith.js" tasks...OK
+ sprite
Loading "gruntfile.js" tasks...OK
+ default
Running tasks: sprite
Running "sprite" task
Running "sprite:all" (sprite) task
Verifying property sprite.all exists in config...OK
Files: assets/images/sprites/Silatronix.png, assets/images/sprites/TrackIf.png,
assets/images/sprites/aquamost.png, assets/images/sprites/aver.png, assets/image
s/sprites/belbrook.png, assets/images/sprites/bioionix.png, assets/images/sprite
s/cellectar.png, assets/images/sprites/conjugon.png, assets/images/sprites/cpac.
png, assets/images/sprites/deltanoid.png, assets/images/sprites/fhg.png, assets/
images/sprites/harqen.png, assets/images/sprites/hopster.png, assets/images/spri
tes/invenra.png, assets/images/sprites/kiio.png, assets/images/sprites/lucigen.p
ng, assets/images/sprites/lumec.png, assets/images/sprites/murfie.png, assets/im
ages/sprites/mvi.png, assets/images/sprites/neoclone.png, assets/images/sprites/
nerites.png, assets/images/sprites/npoint.png, assets/images/sprites/optmine.png
, assets/images/sprites/p2si.png, assets/images/sprites/phoenix_nuclear.png, ass
ets/images/sprites/pinpoint.png, assets/images/sprites/quintessence.png, assets/
images/sprites/renovar.png, assets/images/sprites/shine.png, assets/images/sprit
es/snowshoe.png, assets/images/sprites/solomo.png, assets/images/sprites/stemina
.png, assets/images/sprites/stratatech.png, assets/images/sprites/swallow.png, a
ssets/images/sprites/termsync.png, assets/images/sprites/virent.png, assets/imag
es/sprites/xolve.png, assets/images/sprites/zurex.png -> wwwroot/images/spritesh
eet.png
Files "wwwroot/css/sprites.css", "wwwroot/images/spritesheet.png" created.
Done, without errors.
Hm, that is very strange indeed. I have a bunch of questions:
grunt
tasks which write to that file (e.g. grunt-contrib-copy
), do they work?node
are you on? (node --version
)grunt
are you on? (npm ls grunt
)grunt-cli
are you on? (npm ls grunt-cli
)grunt-spritesmith
are you on? (npm ls grunt-spritesmith
)padding
, does the image change? (e.g. src: 'assets/images/sprites/Silatronix.png'
)Darn, OOPs. I just noticed something. I add a new image and ran the task. The spritesheet IS updated. I was going by the 'created date' in my file system listing. Never even noticed that the modified date IS changed. Totally my problem for not inspecting the 'revised' spritesheet more carefully. Sorry...
Heh, no worries. Glad it wasn't a deeper issue =)
I have looked at issues 96 and 97. I am using two totally separate source and destination folders. I simply wanted to change the padding value, and did this in my grunt task. The task runs successfully, but the old spritesheet is never replaced. I change the task to write to a new dest sheet. That works, new one is created. The old one had been checked into my local Git repo. Perhaps that is locking the file and explains why it is not overwritten. I'm removing it from Git commit. ... Retesting now and have reproduced the issue. The task runs, reports that the css and png files are both created. BUT, only the css file is overwritten. The png file just stays the same. This is true even when I change the option for padding. The sprite png file is NOT rewritten.