twostraws / Inferno

Metal shaders for SwiftUI.
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Add assets + Update README.md #18

Closed Aayush9029 closed 12 months ago

Aayush9029 commented 1 year ago

16 Updated example images and README.md accordingly.

Considering adding GIFs/videos to showcase transitions - kept as is for now.

I have opted to use circular masks for consistency throughout the project. Please note that some examples previously used rectangular masks. If you think it's necessary to modify the example code to maintain uniformity or if you would like to update the corresponding images, please let me know.

Aayush9029 commented 1 year ago

Italics: is often preferred over for clarity, as is also used for bullet points and bold text. Bullet Points: - is commonly used, distinguishing it from the asterisk's other uses. Bold Text: * is the standard, widely recognized for bolding. Bold and Italics: Both ** and **\ are used, with the choice based on personal preference.

**HELLO WORLD\‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ =‎ ‎‎ ‎ ‎ ‎ ‎ HELLO WORLD

***HELLO WORLD***‎ ‎ ‎ ‎ ‎ ‎ =‎ ‎ ‎ ‎ ‎ ‎ HELLO WORLD

**_HELLO WORLD_**‎ ‎ ‎ ‎ ‎ ‎ =‎‎ ‎ ‎ ‎ ‎ HELLO WORLD

twostraws commented 12 months ago

This is perfect – thank you so much!

Aayush9029 commented 12 months ago

@twostraws

Considering adding GIFs/videos to showcase transitions - kept as is for now.

Do you have any input on this?

The animations are so pleasing, we must display them at all cost xD.

twostraws commented 12 months ago

You're welcome to try, but keep in mind this repo will be checked out by many people now that we're adopting SPM – if we add some big GIFs etc, it's going to be a pretty significant hit. If you can create small, short videos using HEVC/H265, they ought to be tiny!