Open psantosl opened 7 years ago
https://github.com/txdv/LibuvSharp/blob/master/Examples/CrossAsync.cs is doing exactly what you want to
Please provide the entire code if you me want to debug your specific modified case
All I did was to modify your TcpAsync.cs example, adding my client code as above instead of the Client(). That's all. Just copy/paste this client code in your example and invoke it on Main.
I'll check CrossAsync.cs :-) Thanks.
Hi there, I'm trying to understand how the library works.
I wrote the following client code replacing the Client in TcpAsync:
Well, the server never returns from AcceptAsync().
I'm familiar with socket programming, but not this.
Is this implementation somehow bound to use strings or something? I mean, shouldn't I be able to read the bytes sent by the client?
Thanks!