I appreciate the benefits of the entity culling, but I wish I could specify a list of entities that are not culled. This would help with mods like Ice & Fire, which adds large, dangerous creatures that you really don't want to have pop in very close by. I'd like to be able to give them a wide berth without enormously turning up my entity render distance. Similarly, Wyrmroost adds some rare creatures and I want a better chance of finding them, again without having to turn up render distance for all entities.
I appreciate the benefits of the entity culling, but I wish I could specify a list of entities that are not culled. This would help with mods like Ice & Fire, which adds large, dangerous creatures that you really don't want to have pop in very close by. I'd like to be able to give them a wide berth without enormously turning up my entity render distance. Similarly, Wyrmroost adds some rare creatures and I want a better chance of finding them, again without having to turn up render distance for all entities.
I'm in 1.16.5.