Closed reysonk closed 1 month ago
I assume those tags are from some mod that's the using the tag to store information about the container? I have no way of knowing what comes from a mod and what was entered by the user.
I suggest asking that mod author to store their data in some other way.
No, you misunderstood!
I'm basically asking for an option that hides any TAGS in the head of the container...
I see... But that's kind of the point of tags? I believe that you want to get rid of it, but it's not really a fix; I'm not doing arbitrary customizations
For a story not to forget GridWindowButtonsPatch.cs
if (wrappedInstance.LootItem.Int32_0 <= 4) //hide IoF key and TAG
{
Transform SortButton = __instance.transform.Find("Caption Panel/Sort Button(Clone)");
SortButton.gameObject.SetActive(false);
Transform TagPanel = __instance.transform.Find("Caption Panel/TagText");
TagPanel.gameObject.SetActive(false);
}
Please add a setting that will hide everything that is written in the tags at the top of the container:)