Closed FaKL-Code closed 2 months ago
SPT 3.8.x uses EFT version 0.14.1.2.29197. I don't know how SIT works but if it uses EFT 0.14.1.3.29351, then unfortunately many many client mods will not work. Client mods work by using Harmony patches and reflection to insert code into the client - if the client code is different than what we expect, boom.
Frankly I'm surprised anything works at all if you're using SPT 3.8.x and that EFT version, but again I don't know how SIT works.
Yeah, many of those were a challenge to get working, some I even had to modify and recompile. Thanks anyway, I'll figure something out. So far, looking at the source code for a bit, I found out Aki.Reflection.dll/UnityEngine.UI.dll don't have some of the namespaces the mod uses, not sure I'm right about this but I'll give it a try to fix it.
The server side mod is working fine, no exceptions or bugs, but the client side one is giving me the following error:
I get stuck on the loading screen (the little circle keep spinning)
Bepinex\LogOutput.log says:
I'm using the following mods in my Bepinex:
Could it be a bug or an incompatibility issue?
I'm not used to .NET stuff but I would suspect something about UIFixes.AssemblyInfo.cs, just don't know what could it be.
Let me know on discord if I can help with any more information.
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