Closed tpnet closed 2 years ago
没有mac设备。。。搞不了,要边调边测的,你可以去看下有没有其他人破解了的
或者我发app.asar给你看看可以吗,或者我的电脑开着远程给你搞。这是Mac的UnithHub3.0.1的app.asar。 我解包看到有getLicenseInfo,但是没有getDefaultUserInfo。。。。。 app.zip
破解hub和unity主程序不是同一个东西喔,你这发的是hub的,是破解hub?还是破解unity
如果你是破解hub的,可以看我代码 UnityHubV3.cs 这个文件,照着替换掉方法体就可以了
好的,感谢,我看一下。 2019之后不是只能破解hub了吗?
unity主程序的破解才是主要的,hub的破解只是用来方便管理不同版本的项目而已~
用asar解包报错了,不知道啥问题,于是我转换思路去谷歌找到了一个Hub的破解asar文件,能跑起来了hub了。但是Unity主程序不支持咋破解,看了您的源码,发现就是生成了一个文件,我尝试同一个版本从windows生成放到mac里面行不行,但是window破解的时候报错了,版本为:2021.3.1f1,报错信息:
上面的破解失败,发现是权限问题,我给了完全控制权限就破解成功了。 从C:\ProgramData\Unity找到Unity_lic.ulf文件复制到mac里面去,发现还是启动还是提示没有License:
你把 Unity.app/Contents/MacOS/Unity 这个文件发我,我试试
文件大小不对,应该是个70-80M左右的文件
你这个压缩包是824字节。。。
好了,可能是权限问题没压缩好。我现在传到蓝奏网盘了:https://skyhand.lanzouf.com/ibvGj049dbwf
先给你个 2021.3.0f1 Intel版的,https://wwt.lanzouq.com/inqyd049eaeh M1版的是ARM指令集,我要去看看先,跟之前破解的指令集不一样
好的,感谢。版本为2021.3.1f1。 Unity.zip
M1版本的,试试 https://wwt.lanzouq.com/i6f4Y049fzih
大佬不好意思,下午有事出外了,现在回来才试了一下,打开崩溃了。
-------------------------------------
Translated Report (Full Report Below)
-------------------------------------
Process: Unity [52482]
Path: /Applications/Unity/Unity.app/Contents/MacOS/Unity
Identifier: com.unity3d.UnityEditor5.x
Version: Unity version 2021.3.1f1 (2021.3.1f1)
Code Type: ARM-64 (Native)
Parent Process: launchd [1]
User ID: 501
Date/Time: 2022-05-04 18:06:32.3463 +0800
OS Version: macOS 12.3.1 (21E258)
Report Version: 12
Anonymous UUID: 80F064F0-6D59-9748-F27F-5D460D88D8EF
Sleep/Wake UUID: A70E672B-7A4E-4D04-AB67-E97AF0ED8483
Time Awake Since Boot: 47000 seconds
Time Since Wake: 155 seconds
System Integrity Protection: enabled
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGKILL (Code Signature Invalid))
Exception Codes: UNKNOWN_0x32 at 0x00000001027beb08
Exception Codes: 0x0000000000000032, 0x00000001027beb08
Exception Note: EXC_CORPSE_NOTIFY
Termination Reason: Namespace CODESIGNING, Code 2
VM Region Info: 0x1027beb08 is in 0x1006b4000-0x104038000; bytes after start: 34646792 bytes before end: 25662711
REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL
UNUSED SPACE AT START
---> __TEXT 1006b4000-104038000 [ 57.5M] r-x/r-x SM=COW ...s/MacOS/Unity
__DATA_CONST 104038000-10412c000 [ 976K] r--/rw- SM=COW ...s/MacOS/Unity
Kernel Triage:
VM - A memory corruption was found in executable text
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 Unity 0x1027beb08 __cxx_global_var_init.29 + 0
1 dyld 0x1062d5d90 invocation function for block in dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const + 164
2 dyld 0x1062fef4c invocation function for block in dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const + 168
3 dyld 0x1062f5bcc invocation function for block in dyld3::MachOFile::forEachSection(void (dyld3::MachOFile::SectionInfo const&, bool, bool&) block_pointer) const + 528
4 dyld 0x1062c1f98 dyld3::MachOFile::forEachLoadCommand(Diagnostics&, void (load_command const*, bool&) block_pointer) const + 168
5 dyld 0x1062f5974 dyld3::MachOFile::forEachSection(void (dyld3::MachOFile::SectionInfo const&, bool, bool&) block_pointer) const + 192
6 dyld 0x1062fe87c dyld3::MachOAnalyzer::forEachInitializerPointerSection(Diagnostics&, void (unsigned int, unsigned int, unsigned char const*, bool&) block_pointer) const + 148
7 dyld 0x1062feb7c dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const + 432
8 dyld 0x1062d5cd0 dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const + 172
9 dyld 0x1062d5e7c dyld4::Loader::runInitializersBottomUp(dyld4::RuntimeState&, dyld3::Array<dyld4::Loader const*>&) const + 216
10 dyld 0x1062d5f48 dyld4::Loader::runInitializersBottomUpPlusUpwardLinks(dyld4::RuntimeState&) const + 124
11 dyld 0x1062eb0f4 dyld4::APIs::runAllInitializersForMain() + 312
12 dyld 0x1062c5db8 dyld4::prepare(dyld4::APIs&, dyld3::MachOAnalyzer const*) + 3136
13 dyld 0x1062c5068 start + 484
Thread 0 crashed with ARM Thread State (64-bit):
x0: 0x0000000000000001 x1: 0x000000016f74b508 x2: 0x000000016f74b518 x3: 0x000000016f74b610
x4: 0x00000001da928680 x5: 0x0000000000000000 x6: 0x0000000000000000 x7: 0x0000000000000000
x8: 0x0000000106374060 x9: 0x0000000106320070 x10: 0x00000001062d5cec x11: 0x0000000000000002
x12: 0x0000000000000002 x13: 0x0000000000000000 x14: 0x0000000000000000 x15: 0x0000000000000000
x16: 0x0000000181c5cd4c x17: 0x00000001dbac9f70 x18: 0x0000000000000000 x19: 0x000000016f746a78
x20: 0x0000000106374060 x21: 0x00000001027beb08 x22: 0x000000010403c660 x23: 0x00000001006b47d8
x24: 0x00000001006b45f8 x25: 0x000000016f746780 x26: 0x00000001006b47d8 x27: 0x0000000000000201
x28: 0x0000000000001008 fp: 0x000000016f7465e0 lr: 0x00000001062d5d90
sp: 0x000000016f746540 pc: 0x00000001027beb08 cpsr: 0x20001000
far: 0x00000001027beb08 esr: 0x82000007 (Instruction Abort) Translation fault
Binary Images:
0x1006b4000 - 0x104037fff com.unity3d.UnityEditor5.x (Unity version 2021.3.1f1) <561e5e52-063b-393e-8445-c23da934dcc0> /Applications/Unity/Unity.app/Contents/MacOS/Unity
0x1062c0000 - 0x10631ffff dyld (*) <fbb89662-e6f2-3434-b542-f75185ac5e74> /usr/lib/dyld
External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 6
thread_create: 0
thread_set_state: 0
VM Region Summary:
ReadOnly portion of Libraries: Total=1.2G resident=0K(0%) swapped_out_or_unallocated=1.2G(100%)
Writable regions: Total=708.4M written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=708.4M(100%)
VIRTUAL REGION
REGION TYPE SIZE COUNT (non-coalesced)
=========== ======= =======
Activity Tracing 256K 1
Kernel Alloc Once 32K 1
MALLOC 172.2M 18
MALLOC guard page 96K 5
MALLOC_MEDIUM (reserved) 120.0M 1 reserved VM address space (unallocated)
MALLOC_NANO (reserved) 384.0M 1 reserved VM address space (unallocated)
STACK GUARD 56.0M 1
Stack 8176K 1
VM_ALLOCATE 1024K 1
__AUTH 2531K 293
__AUTH_CONST 19.6M 481
__DATA 67.3M 486
__DATA_CONST 19.2M 499
__DATA_DIRTY 1718K 203
__FONT_DATA 4K 1
__LINKEDIT 648.0M 15
__OBJC_CONST 3428K 263
__OBJC_RO 82.9M 1
__OBJC_RW 3152K 1
__TEXT 570.4M 515
__UNICODE 592K 1
dyld private memory 1024K 1
mapped file 48K 1
shared memory 32K 2
=========== ======= =======
TOTAL 2.1G 2793
TOTAL, minus reserved VM space 1.6G 2793
-----------
Full Report
-----------
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那要调试才行了
你联系我吧,tylearymf@gmail.com,我远程调试下
@tylearymf 大佬装个MacOS虚拟机吧,很方便的,最好是英特尔CPU,用固态硬盘。 镜像:https://pan.baidu.com/s/1XzYoizzwEmxb0uVqR5Uy8A?pwd=t1rd 教程:https://blog.csdn.net/raspi_fans/article/details/122908420
mac版的最近会发布。
@tylearymf 发了一个通用补丁到你的邮箱,看看收到没,纯绿色无需运行,不会破坏unity文件,支持windows所有版本(国内特供版和国际版),看下能不能改成Mac版的也支持。
@tylearymf 发了一个通用补丁到你的邮箱,看看收到没,纯绿色无需运行,不会破坏unity文件,支持windows所有版本(国内特供版和国际版),看下能不能改成Mac版的也支持。
有意思这个,有空我再研究下
@tylearymf 发了一个通用补丁到你的邮箱,看看收到没,纯绿色无需运行,不会破坏unity文件,支持windows所有版本(国内特供版和国际版),看下能不能改成Mac版的也支持。
刚发了个mac版的,你可以试试
@tylearymf MacOS10.15.7系统,双击提示:应用程序“UniHackerV2.0”无法打开
@code-hasaki 我的测试环境是VM下的Mac12,不过我看好像是.net core支持Mac10.15的
@tylearymf 系统升级到了Mac12.3,一样的问题,双击UniHackerV2.0,提示:应用程序“UniHackerV2.0”无法打开
应该是UniHacker-osx-x64.7z解压出来的UniHackerV2.0有问题,右键点击正常的应用,菜单会显示“打开”“显示包内容”“移到废纸篓”,右键UniHackerV2.0,菜单没有“显示包内容”
@code-hasaki 你把 "UniHackerV2.0.app" 重命名为 "UniHacker",然后用终端运行 sudo (UniHacker的路径)
@tylearymf 终端提示:The application cannot be opened for an unexpected reason, error=Error Domain=RBSRequestErrorDomain Code=5 "Launch failed." UserInfo={NSLocalizedFailureReason=Launch failed., NSUnderlyingError=0x600003af17d0 {Error Domain=NSPOSIXErrorDomain Code=111 "Unknown error: 111" UserInfo={NSLocalizedDescription=Launchd job spawn failed}}}
@tylearymf 终端提示:The application cannot be opened for an unexpected reason, error=Error Domain=RBSRequestErrorDomain Code=5 "Launch failed." UserInfo={NSLocalizedFailureReason=Launch failed., NSUnderlyingError=0x600003af17d0 {Error Domain=NSPOSIXErrorDomain Code=111 "Unknown error: 111" UserInfo={NSLocalizedDescription=Launchd job spawn failed}}}
那你直接双击能打开吗
@tylearymf 终端提示:The application cannot be opened for an unexpected reason, error=Error Domain=RBSRequestErrorDomain Code=5 "Launch failed." UserInfo={NSLocalizedFailureReason=Launch failed., NSUnderlyingError=0x600003af17d0 {Error Domain=NSPOSIXErrorDomain Code=111 "Unknown error: 111" UserInfo={NSLocalizedDescription=Launchd job spawn failed}}}
你直接去release里重新下载一个,我上传了新的
@tylearymf 用了最新的,双击打不开,终端提示同样的错误
@tylearymf 用了最新的,双击打不开,终端提示同样的错误
那就不知道是啥问题了
@tylearymf 还是生成的app有问题,不是一个标准的app。标准的app不管是第三方的,或是app store上的,右键单击菜单一定会有“显示包内容”的选项,然后第三方的app会有权限问题,需要设置一下才能安装。现在的问题是UniHacker没有“显示包内容”的选项,还没有到权限设置那一步。
现在这个确实不是个标准app,但是是一个完整可执行的Mach-O文件来的,在虚拟机或者MacBook下都是测试过的,只是不知道你的为啥运行不了
@tylearymf 解决了 之前一直在百度,换了google一分钟解决。是执行权限的问题,需要用chmod +x指令修改文件权限。 https://developer.apple.com/forums/thread/676627
@tylearymf 麻烦大佬再支持下Mac版的unity2019.4.x吧,2019目前应该是最终版,后面不会维护了。
@tylearymf 麻烦大佬再支持下Mac版的unity2019.4.x吧,2019目前应该是最终版,后面不会维护了。
晚点我看看吧
@tylearymf 麻烦大佬再支持下Mac版的unity2019.4.x吧,2019目前应该是最终版,后面不会维护了。
试试新版
@tylearymf 2019.4.20报错:
Unhandled exception. System.NullReferenceException: Object reference not set to an instance of an object.
at UniHacker.UnityPatchInfos.FindPatchInfo(String version, ArchitectureType architectureType)
at UniHacker.UnityPatcher..ctor(String filePath)
at UniHacker.PatchManager.GetPatcher(String filePath, PlatformType platformType)
at UniHacker.Views.MainWindow.UpdateFilePath(String filePath)
at UniHacker.Views.MainWindow.SelectBtn_Click(Object sender, RoutedEventArgs e)
at System.Threading.Tasks.Task.<>c.
@tylearymf 2019.4.20报错: Unhandled exception. System.NullReferenceException: Object reference not set to an instance of an object. at UniHacker.UnityPatchInfos.FindPatchInfo(String version, ArchitectureType architectureType) at UniHacker.UnityPatcher..ctor(String filePath) at UniHacker.PatchManager.GetPatcher(String filePath, PlatformType platformType) at UniHacker.Views.MainWindow.UpdateFilePath(String filePath) at UniHacker.Views.MainWindow.SelectBtn_Click(Object sender, RoutedEventArgs e) at System.Threading.Tasks.Task.<>c.b128_0(Object state) at Avalonia.Threading.AvaloniaSynchronizationContext.<>c__DisplayClass5_0.b0() in //src/Avalonia.Base/Threading/AvaloniaSynchronizationContext.cs:line 33 at Avalonia.Threading.JobRunner.RunJobs(Nullable`1 priority) in //src/Avalonia.Base/Threading/JobRunner.cs:line 37 at Avalonia.Native.PlatformThreadingInterface.SignaledCallback.Signaled(Int32 priority, Int32 priorityContainsMeaningfulValue) in /_/src/Avalonia.Native/PlatformThreadingInterface.cs:line 39 at Avalonia.Native.Interop.Impl._MicroComIAvnSignaledCallbackVTable.Signaled(Void* this, Int32 priority, Int32 priorityContainsMeaningfulValue) in //src/Avalonia.Native/Interop.Generated.cs:line 4345 --- End of stack trace from previous location --- at Avalonia.Native.PlatformThreadingInterface.RunLoop(CancellationToken cancellationToken) in //src/Avalonia.Native/PlatformThreadingInterface.cs:line 90 at Avalonia.Threading.Dispatcher.MainLoop(CancellationToken cancellationToken) in //src/Avalonia.Base/Threading/Dispatcher.cs:line 65 at Avalonia.Controls.ApplicationLifetimes.ClassicDesktopStyleApplicationLifetime.Start(String[] args) in //src/Avalonia.Controls/ApplicationLifetimes/ClassicDesktopStyleApplicationLifetime.cs:line 120 at Avalonia.ClassicDesktopStyleApplicationLifetimeExtensions.StartWithClassicDesktopLifetime[T](T builder, String[] args, ShutdownMode shutdownMode) in //src/Avalonia.Controls/ApplicationLifetimes/ClassicDesktopStyleApplicationLifetime.cs:line 209 at UniHacker.Program.Main(String[] args) Abort trap: 6
重新下载新版试试
@tylearymf 版本:2019.4.20f1(X64) 文件状态:不支持破解
@tylearymf 2019.4.39没问题,大佬可以研究下我发的那个绿色版的补丁,里面有5月之前所有版本的特征码,另外需要你那边执行一下chmod +x UniHacker再放到release
同求Mac Arm64,可以提供一台闲置的Macmini m1远程,感谢项目主
同求Mac Arm64,可以提供一台闲置的Macmini m1远程,感谢项目主
arm64的暂时破不了,改了指令会导致崩溃,还是没查到是啥原因
同求Mac Arm64,可以提供一台闲置的Macmini m1远程,感谢项目主
arm64的暂时破不了,改了指令会导致崩溃,还是没查到是啥原因
可能是签名的原因:https://stackoverflow.com/questions/65258043/codesigning-modified-binaries-apple-silicon-m1
可以试试这个小工具签名: https://www.macwk.com/soft/macos-assistant-macwk
同求Mac Arm64,可以提供一台闲置的Macmini m1远程,感谢项目主
arm64的暂时破不了,改了指令会导致崩溃,还是没查到是啥原因
可能是签名的原因:https://stackoverflow.com/questions/65258043/codesigning-modified-binaries-apple-silicon-m1
可以试试这个小工具签名: https://www.macwk.com/soft/macos-assistant-macwk
OK,有空我再试试
拿前面的2021.3.1试了一下,签名之后可以打开了,不过显示的是License Error,Hub已经patch,显示的是9999年的pro license
另外命令行也可以签名,使用 "codesign --sign - <executable>"
拿前面的2021.3.1试了一下,签名之后可以打开了,不过显示的是License Error,Hub已经patch,显示的是9999年的pro license
另外命令行也可以签名,使用
"codesign --sign - <executable>"
你把 UnityHub.app/Contents/Frameworks/UnityLicensingClient.app 重命名为 UnityLicensingClient.app.bak 应该就可以打开Unity了,或者把 Unity Hub 卸载掉,这个解决方案是 @tpnet 发现的哈哈
似乎不行,直接提示License Error了。是不是步骤不太对?可否提交一下arm64的patch,我从头测一遍
似乎不行,直接提示License Error了。是不是步骤不太对?可否提交一下arm64的patch,我从头测一遍
你可以试试这个版本 Unity2021.3.2f1.zip
似乎不行,直接提示License Error了。是不是步骤不太对?可否提交一下arm64的patch,我从头测一遍
可能你本地没有Unity_lic.ulf文件?位置在 /Library/Application Support/Unity/Unity_lic.ulf,你可以在win下拷贝一份生成的或者你用我那个工具对 Intel版的破解一次也会生成,你可以试试
大佬如题,换了M1Pro,发现Unity从2021.2.0开始才支持m1芯片,迫不得已升级,请求支持Mac~~