Hi Tyler, I've been puzzled by why rendering jobs have slowed down rather drastically. Windows task manager shows that render_scene is only using one thread. Set options(cores= 12), but still only one thread at load. render_highquality() in rayshader is also painfully slow.
This used to work—had all 24 threads running at close to 100%. Tried 3.6.3 and 4.0.0, RStudio stable and preview, no luck. Tested multi-threaded performance with Geekbench, works fine.
Hi Tyler, I've been puzzled by why rendering jobs have slowed down rather drastically. Windows task manager shows that render_scene is only using one thread. Set
options(cores= 12)
, but still only one thread at load.render_highquality()
in rayshader is also painfully slow.This used to work—had all 24 threads running at close to 100%. Tried 3.6.3 and 4.0.0, RStudio stable and preview, no luck. Tested multi-threaded performance with Geekbench, works fine.
Any ideas?