Closed brodieG closed 4 years ago
Updated the documentation for what's now called importance_sample
(see 7a1e5df4d4f1711e97de4a121ab718d76828f490). Light materials have been moved to their own function with their importance_sample = TRUE
as a default, so most people won't encounter this argument unless they explicitly turn it on.
implicit_sample
is documented as:I have no idea what this means, other than if
implicit_sample
is FALSE on a light it doesn't seem to light things very well. The following reprex suggests that the default is FALSE irrespective of whether the object is a light or not (where I interpret "being a light" meaning "lightintensity > 0"). If I don't explicitly set the parameter to TRUE I just get blackness.I think the documented behavior is more desirable, FWIW. I hope I'm not being too annoying with all these issues. No need to fix on my account.
Created on 2019-11-11 by the reprex package (v0.3.0)