Closed ekianjo closed 5 years ago
Are you referring to plot_3d()
? That cannot be parallelized, as the rendering is done by the rgl
package, which is single threaded. The raytracing functions are already parallelized by setting parallel = TRUE
.
Since this is about rendering (which depends entirely on rgl) and thus I have no control over this request, I am going to close this.
I noticed that when rendering, rayshader seems to only use a single thread (or at least a single core). Is there a way, in the future, to support rendering with multiple cores? It would significantly speed up the workload for animations.