Closed jsta closed 2 years ago
I added this feature in my branch on the linked PR. Compare the lake on the left with solidalpha = 1
(the current default) against the lake on the right with solidalpha=0.1
tex <- create_texture("#AFEEEE", "#B0C4DE", "#B0E2FF", "#B2DFEE", "#BCD2EE")
rmat %>%
sphere_shade(texture = tex) %>%
plot_3d(rmat, water = TRUE, waterdepth = maxdepth,
zscale = 0.2, solidcolor = "white", solidalpha = 0.1,
shadow = FALSE, solidlinecolor = "white", phi = 20)
Can you provide the rmat sample dataset? I'm a little confused about the need to see through the ground and the above image is a little too small for me to see what's going on.
Sure, here is a reproducible example. It's not the same rmat
as above but it illustrates the issue I'm having where I want to see lake bathymetry but having opaque land blocks me from seeing it.
library(rayshader)
rmat <- read.csv(url("https://docs.google.com/spreadsheets/d/e/2PACX-1vT4ePN6nkzKFkqCnlentHkKx-3Ugn7uIy486bMoqtazW9R9SIiipJ1if7-YgzIAcm1d4O1oNq_eSP8x/pub?gid=556110853&single=true&output=csv"))
rmat <- as.matrix(rmat)
tex <- create_texture("#AFEEEE", "#B0C4DE", "#B0E2FF", "#B2DFEE", "#BCD2EE")
sphere_shade(rmat, texture = tex) %>%
plot_3d(rmat, water = TRUE, waterdepth = 152.997,
zscale = 0.4, solidcolor = "white", solidalpha = 0.4,
shadow = FALSE, solidlinecolor = "white", phi = 20)
sphere_shade(rmat, texture = tex) %>%
plot_3d(rmat, water = TRUE, waterdepth = 152.997,
zscale = 0.4, solidcolor = "white", solidalpha = 1,
shadow = FALSE, solidlinecolor = "white", phi = 20)
I don't think this feature would work well with the limitations of rgl and multiple transparent layers.
There is a
wateralpha
argument but for some bathymetry applications it would be nice to "see through" the land. I can get part of the way there by "cutting out" the land but this requires some careful manipulations (https://twitter.com/tylermorganwall/status/1074652024187351041?s=20). Is it possible to set asolidalpha
?