Closed trevorld closed 2 years ago
Should be fixed in the latest commit—check it out and report back if not. Re-organized the material structure in ray_mesh objects so materials should be consistent regardless of how the scene was built now.
Looks good on my end!
I've found a case with
{rayvertex}
v0.4.11 wherescene_from_list()
throws an ERROR when building a scene from a list of "ray_mesh" objects:Note though one can still build a scene from this list of "ray_mesh" objects by using
add_shape()
perhaps viaReduce()
:Note every element of the list is a "ray_mesh"