Closed tyndyrn closed 2 years ago
Fixed. Solved by adjusting how high the player can teleport (teleporting uses a projectile prediction to see where the teleport ends up at). Gravity for the projectile prediction is now slightly higher (can still travel roughly the same distance, but less height)
Describe the bug If a player is on the basement level of the gang hide-out building, they are able to aim the teleportation target onto the floor of the above level (ground level), allowing them to jump levels.
Version Found Visceral Carnage Playtest Release v0.1 Alpha
To Reproduce Steps to reproduce the behavior:
Expected Behaviour When the player angles the controller above them towards the ceiling, the option to move/teleport to a location above them (i.e. ground floor) should not become available.
Screenshots n/a Teleportation shortcut observed during internal playtesting.
Desktop (please complete the following information): OS: Unreal Engine version 4.27.2
Additional context n/a