tyndyrn / Visceral-Carnage_GAME

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Certain Objects Float After Grabbed #14

Closed OverlordArt closed 2 years ago

OverlordArt commented 2 years ago

When certain objects are grabbed by the player and dropped the object will float in the air, despite other objects functioning fine and it still having physics with other object interaction as well.

The build this is on is Semester2_Build3

It is easily replicated at the start of the level by simply picking up a crate, or cardboard box.

The expected behavior of these objects is to fall to the ground rather then sticking in the air.

OS: Unreal Engine version 4.27.2

OverlordArt commented 2 years ago

This issue has been solved. The solution was to change the objects from 'Complex is Simple' to 'Simple is Complex' Closing Issue