When certain objects are grabbed by the player and dropped the object will float in the air, despite other objects functioning fine and it still having physics with other object interaction as well.
The build this is on is Semester2_Build3
It is easily replicated at the start of the level by simply picking up a crate, or cardboard box.
The expected behavior of these objects is to fall to the ground rather then sticking in the air.
When certain objects are grabbed by the player and dropped the object will float in the air, despite other objects functioning fine and it still having physics with other object interaction as well.
The build this is on is Semester2_Build3
It is easily replicated at the start of the level by simply picking up a crate, or cardboard box.
The expected behavior of these objects is to fall to the ground rather then sticking in the air.
OS: Unreal Engine version 4.27.2