tyndyrn / Visceral-Carnage_GAME

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Texture Density Too Obviously Different Between Buildings and the Objects. #18

Open OverlordArt opened 1 year ago

OverlordArt commented 1 year ago

The textures that need to be looked as is the buildings in the map, specifically the main building as its the building we see the most

The issue is that the texture density between the buildings and the objects is very obvious.

The solution for this will be to increase the the texture density of the building to make the difference seem less significant. this could be done likely by increasing the textures from 1024 to 2048

tyndyrn commented 1 year ago

Multiple issues across props and throwables noted. Source of issue detected. Doing reviews and will be giving feedback to Jackson. Kris will correct the building textures.

tyndyrn commented 1 year ago

Update: Building texture pixel dimensions corrected to match props as closely as possible without needing to re-edit the UVs and redo the substance painter files. (due to time restraints). Feedback was given to Tahlia and Jackson regarding objects that needed pixel dimensions to be corrected. Majority have been corrected. Currently missing corrections to a few tables completed by Jackson, and the Bar decorative Roof wooden panel (Kris has an old file and can export a new texture for those.)