[ ] Make it interact with properties purely trough PropertyList
[ ] Make a proper selection class for campaign nodes
[ ] Make API-compatible variant of PropertyList for campaign nodes
[ ] Implement the property editing stuff in the CampaignEditorUI
[ ] Wire everything together
I'll also probably want to add proper size tracking to EntityPools beforehand. I might also want to move tyoeerUtils in-tree before that (the other projects to make use of the library never really came together).
In order to re-use the existing property editor:
I'll also probably want to add proper size tracking to EntityPools beforehand. I might also want to move tyoeerUtils in-tree before that (the other projects to make use of the library never really came together).