Open gaymeowing opened 2 months ago
The problem with that is cost. How expensive is this planned to be? If the owner + donator combo is less expensive than the vendor then what's the point in buying the vendor?
The other problem is if you do reduce the cost of the vendor to be less than or equivalent to the two units; what's stopping someone from buying that instead of the storage drawers?
While yes it is nice to have everything set up nicely, it should also not be the only way that players are able to do trade hubs.
The problem with that is cost. How expensive is this planned to be? If the owner + donator combo is less expensive than the vendor then what's the point in buying the vendor?
You cannot get scammed at all with a vendor, so it'd be a good way to know if you can trust a shop.
The other problem is if you do reduce the cost of the vendor to be less than or equivalent to the two units; what's stopping someone from buying that instead of the storage drawers?
The game will actively discourage people to interact with shops that don't use a vendor, as the player would be more likely to get scammed unless they can see the logic.
While yes it is nice to have everything set up nicely, it should also not be the only way that players are able to do trade hubs.
This isn't for trading, its purely for shops where you can buy things with in-game currency.
You have to look at cost effectiveness. If it's going to cost a fortune [like how drawers currently cost], that is going to seriously deter people from buying it. You have to look at it from both perspectives; while as a buyer it is much better knowing that there's no chance of you getting scammed, is the added cost really going to give you more income?
You didn't answer my second question correctly. It's more so if the vendor costs LESS than the drawers, then what's stopping people from buying that as a storage unit.
Also, by trade hubs I basically mean shops. Or should I say automated shop. Because while your idea is nice in theory, the execution... Has a lot to be thought of.
Roblox Username
kalrnlo
What do you think can have quality-of-life improvements?
player shops
How do you think things can be improved?
Currently people can use donators + some logic to make automated shops. Whilst this is fine, it makes it harder for scams to be prevented as the logic can be hidden.
So I suggest adding a new machine that works similarly to the donator, except it can store stuff like a storage drawer and will automatically dispence an item when a player donates via the vendor. The item will also have its ownership automatically set to the buyer.
The game can then re enforce this via having a donating tutorial similar to adopt me's trading tutorial, that tells the player to only buy items from other players if that player has a vendor they're using to sell their items. The tutorial is required for every player before donating, just so a child doesnt skip it and then learns about scams the hard way.