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[BUG]: Glass looses its ability to seamlessly "connect" with adjacent glass schematics at a far enough distance and in certan placing arangements #1222

Open RedstoneRelic opened 5 hours ago

RedstoneRelic commented 5 hours ago

Roblox Username

RedstoneRelic2

What version did this issue occur in?

1.70.0

Describe the issue in detail.

When building with glass as pictured below, at a far enough distance, the layers between schematics above each other appear. 263951344_9938675423_1731824402193

Here is a cross section of what the wall looks like In this case, the wood is wedge schematics, and the lightslate is cube schematics 263951344_9938675423_1731823437245

Seen here is my tower build when viewed in freecam. the bottom, which in the bottom section of glass this effect is visible, and the walls are built like the image above 263951344_9938675423_1731826168244 The top section of the tower that is smooth is currently built like this, with the empty blueprints simply there to help visualize the narrow wedges. https://github.com/user-attachments/assets/0c954b4c-0f67-46df-9b9b-af78c9fb5245 Here you can see a video of it in action

Provide some images / videos of the issue in action.

263951344_9938675423_1731823437245

https://github.com/user-attachments/assets/4e12b0b2-5019-4b0c-99 263951344_9938675423_1731826168244 263951344_9938675423_1731824402193 77-ce61ee2974d6

Before Submitting

RedstoneRelic commented 5 hours ago

For refrence, the cube schematic is 1x0.75x11.25 and the wedges are 1x0.25x11.25