[BUG]: Glass looses its ability to seamlessly "connect" with adjacent glass schematics at a far enough distance and in certan placing arangements #1222
When building with glass as pictured below, at a far enough distance, the layers between schematics above each other appear.
Here is a cross section of what the wall looks like
In this case, the wood is wedge schematics, and the lightslate is cube schematics
Seen here is my tower build when viewed in freecam. the bottom, which in the bottom section of glass this effect is visible, and the walls are built like the image above
The top section of the tower that is smooth is currently built like this, with the empty blueprints simply there to help visualize the narrow wedges.
https://github.com/user-attachments/assets/0c954b4c-0f67-46df-9b9b-af78c9fb5245
Here you can see a video of it in action
Provide some images / videos of the issue in action.
Roblox Username
RedstoneRelic2
What version did this issue occur in?
1.70.0
Describe the issue in detail.
When building with glass as pictured below, at a far enough distance, the layers between schematics above each other appear.
Here is a cross section of what the wall looks like In this case, the wood is wedge schematics, and the lightslate is cube schematics
Seen here is my tower build when viewed in freecam. the bottom, which in the bottom section of glass this effect is visible, and the walls are built like the image above The top section of the tower that is smooth is currently built like this, with the empty blueprints simply there to help visualize the narrow wedges. https://github.com/user-attachments/assets/0c954b4c-0f67-46df-9b9b-af78c9fb5245 Here you can see a video of it in action
Provide some images / videos of the issue in action.
https://github.com/user-attachments/assets/4e12b0b2-5019-4b0c-99 77-ce61ee2974d6
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