typlosion14 / Multibound-Reborn

Multibound-Reborn - Launcheur Mods
https://community.playstarbound.com/threads/multibound-reborn.156063/
MIT License
6 stars 0 forks source link

Multibound Kinda Broken #11

Open LeoTheGamerKid opened 1 year ago

LeoTheGamerKid commented 1 year ago

I have followed the process to the T, from extracting the .rar to setting up the launch option for my game. This addon shows a lot of promise but I am experiencing some problems:

  1. When editing the instance after its been created the save button does not work if one changes its save location.
  2. When opening Starbound, Multibound Reborn will notify the user that there is an update, but despite typing 1 and pressing enter, it continues to claim that there is an update. At the very least, you can skip the update notification by pressing enter again without typing 1.
  3. The list of instances only shows "Vanilla" as an option despite the fact there are 2 instances on the Multibound Reborn Editor. One instance is the default vanilla, another is an instance named "test". test did not show up as an option in the selector section.

Once again, this addon shows a lot of promise and appears easy to use despite some quarks, but with these issues (mainly issue 3) I can't play Starbound with the mods I want enabled. At least I can play Vanilla without worrying about my workshop subscriptions affecting my game. I hope you all are still working on this. Starbound desperately needs a mod manager.

LeoTheGamerKid commented 1 year ago

Alright, I think I found out why I was not seeing "test" in the list of instances: I set up Multibound Reborn wrong. The instructions were not clear, it did not say to drag the files from the .rar file into Win64/Win32. Issue 1 got worse though: the program constantly gets stuck as it loads mods. Because of this, when trying to create or edit an instance the program gets stuck and does not switch over to the mod list. I am unsure if this is due to my computer or the program itself.