First of all, this project looks fantastic and has a ton of potential. Kudos.
It appears that when rings are added to a SphereObject with ephem (i.e. being propagated around the scene), the rings become unlit. It seems to be related to the ring shader, but I'm no Three.js expert.
Example:
My project uses webpack, but I can replicate the issue on a static page using the code below.
First of all, this project looks fantastic and has a ton of potential. Kudos.
It appears that when rings are added to a SphereObject with ephem (i.e. being propagated around the scene), the rings become unlit. It seems to be related to the ring shader, but I'm no Three.js expert.
Example:
My project uses webpack, but I can replicate the issue on a static page using the code below.