I got a simple scene with a cloth (8 triangles) falling down on a cube (12 triangles). El Topo/collisions fail after like 40 frames. The setup is collision free on startup. The vertices of the cube (8 in total) are all pinned.
I am using the "el_topo_integrate()" interface with the following options:
m_collision_safety = 1;
m_proximity_epsilon = 0.001;
m_verbose = 0;
I got a simple scene with a cloth (8 triangles) falling down on a cube (12 triangles). El Topo/collisions fail after like 40 frames. The setup is collision free on startup. The vertices of the cube (8 in total) are all pinned.
I am using the "el_topo_integrate()" interface with the following options: m_collision_safety = 1; m_proximity_epsilon = 0.001; m_verbose = 0;
I did see your debuging code in dynamicsurface.cpp and produced the following debug files: https://dl.dropbox.com/u/55825215/Blender/current.bin https://dl.dropbox.com/u/55825215/Blender/predicted.bin
Thank you!