Added property changes events for all components (code is injected by using Fody.PropertyChanged). Refactored the code to remove specific change events and using the property changed event everywhere. Inspector now uses those events to dynamically update itself when something in the game changes.
Resolves #184 .
Added property changes events for all components (code is injected by using Fody.PropertyChanged). Refactored the code to remove specific change events and using the property changed event everywhere. Inspector now uses those events to dynamically update itself when something in the game changes. Resolves #184 .