tzachshabtay / MonoAGS

AGS (Adventure Game Studio) reimagined in Mono
https://tzachshabtay.github.io/MonoAGS/
Artistic License 2.0
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Applying saturation effect to one object causes shader being applied to whole screen #275

Closed ghost closed 6 years ago

ghost commented 6 years ago

So, not sure how best describe this, but after I tried using SaturationEffectComponent in game, shader is sometimes applied to whole screen, or maybe all objects, using parameters from the component which was created last.

You may see this in a test game I was making, called "LayerGame":

I tried to reproduce this in Demo Game, but for some reason could not achieve exactly same result. However, you may try following: