Open tzachshabtay opened 8 years ago
To minimize the passes to OpenGL, we need to group the sprite arrays into an array of arrays (element array). Each shader change (or some max size) will start a new batch. Also see here.
To minimize the passes to OpenGL, we need to group the sprite arrays into an array of arrays (element array). Each shader change (or some max size) will start a new batch. Also see here.